![]() Basically, the blank spaces are just so that the program reads the spritesheet correctly. But the game Im currently working on will have the sprites twice as tall, 48x96. I know the standard character sprite is 48x48. I left a blank space in for the side-facing sprites. Disable any adblocker and tracking prevention then try again. Waywards Tall Sprites: Feb 23rd - Long wavy hair. I added an extra 48x96 (my default size) to both sides, and kept the "main body" in the center of each group. Ultimate Animal Sprite List MV/MZ Thread starter Avery Start date Avery Sleeping Dinosaur. I used a script in Ace, but clearly thats not going. While it might be okay with default as the amount covered is so small, with a tall sprite its awful. When the work is completed, I recommend shrinking it down to 108x256, which makes the sprites 64 pixels tall and still able to look fine with the default tilesets. How his spritesheet appears is like this, though (tail recolored for visibility). When a sprite (even default size because of the 10 pixel offset) passes in front of a tile set to star, the tile covers part of the head. Note: The size of the images is 426 x 1024, to allow for more details to be included in the custom work. The table's there for reference for the single tile size (48x48). Now my long-tailed character appears to be 2 tiles wide in-game. The blue grid denotes the size of a single tile in MV (48x48). ![]() This is how my default template looks like. (Note that my characters use taller sprites that are 48x96, but as long as you follow the general spritesheet proportions I think it would work) I managed to find a format to do so earlier. As said above, the character sprites would need to be edited to "center" the character. This thread is two years old, if you need something similar please make your own thread with details so that people try to make or help you find what you need. However, I also really like the Dark Fantasy sized sprites. Necro-posting is posting in a thread that has not had posting activity in over 30 days. Im a bit confused because even when I was making it I tried my best to not be taller or smaller than it should. I have a character with a long tail, and I wanted to keep the "main body" in the center too. I have been playing around with the MV Trinity pack and liked some of the additional actors. I've actually have a similar issue with long sprites. That way, everything would become centered in the same way and it would line up properly again. I think it might be easier if you chose a standard size for your assets and put your smaller fighters and monsters into that larger size. ![]() In particular fantasy/monster sprites (orcs, goblins, dwarves, trolls, etc. That will probably cause undesired behavior when it comes to passability collisions and event detecting and such. Hi, Im looking for a good source of RPG Maker MV Sprites. So what you're asking isn't just shifting the image, it's also going to mess with how it works interacting with anything on the map, because it will be taking up one full tile (where the middle of your graphic, the actual ship is) and an additional half on the top and bottom. I prefer the look of 'tall' sprites over the square chibi sprites that are default. Your ship graphic takes up 2 tiles, and the ship is pointing through the middle of that (essentially the nose is on the dividing line between the tiles). I am also currently working on a farm set. Its just a sprite which moves with the player as event. More in-depth answer: In this specific case, you're asking for something screwy. Worked the last day on a elevator system for the spaceship tileset. Suits: A Buisness RPG is an example of tall overworld sprites. I suspect you would need to commission that plugin, because I don't recall ever seeing anything like it (someone else might have a suggestion). I want to make taller sprites for Actors in SV and the overworld. General answer: you would need a plugin to change where the graphic is being drawn in relation to the tile it's on. 4.Click to expand.I understand what you're talking about. 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